{"id":2600,"date":"2015-03-16T22:31:52","date_gmt":"2015-03-16T22:31:52","guid":{"rendered":"https:\/\/aecom.com\/blogs\/serious-play-in-the-city\/"},"modified":"2017-07-25T09:38:24","modified_gmt":"2017-07-25T13:38:24","slug":"serious-play-in-the-city","status":"publish","type":"post","link":"https:\/\/aecom.com\/blog\/serious-play-in-the-city\/","title":{"rendered":"Serious play in the city"},"content":{"rendered":"<p>Why would Deloitte\u2019s Silicon Valley think-tank be studying online gamers and kite surfers? John Hagel and John Seely Brown\u2019s <a href=\"http:\/\/dupress.com\/articles\/worker-passion-employee-behavior\/\" target=\"_blank\">hypothesis<\/a> is that engaged employees will not be enough to sustain performance in uncertain times and where the half-life of a business model is constantly contracting. They argue that to thrive in the twenty-first-century world, a particular kind of \u201cscalable learning\u201d is needed: learning driven by passionate people who are committed and connected to their industry, and who actively seek out challenges to rapidly improve their performance.<\/p>\n<p>These people thrive on challenges and draw energy from environments that allow them to learn. The early cohorts of digital natives are now graduating from schools where personalised learning has been integrated into the curriculum. They expect to be an active participant, not a passive observer.<\/p>\n<p>The transformation in our schools is being played out in our workplaces. Technology is shifting both the means of work and the relationships that manage it. Knowledge-based processes are increasingly automated or outsourced. Hierarchies are being routed by networks.<\/p>\n<p>According to\u00a0a 2013 <a href=\"http:\/\/www.oxfordmartin.ox.ac.uk\/downloads\/academic\/The_Future_of_Employment.pdf\" target=\"_blank\">paper<\/a> by Carl Frey and Michael Osborne, two Oxford University researchers, 47% of all jobs are likely to be replaced by a computer \u2013\u00a0not just factory work, but any process governed by an algorithm of rules where best practices can be identified.<\/p>\n<p>What\u2019s left for us humans is arguably the more interesting stuff that relies on higher-order thinking, collaboration, innovation and relationships. These are the qualities that people bring that robots\u00a0aren\u2019t so good at\u00a0\u2013\u00a0interactivity, emotional intelligence, flexibility, quirkiness.<\/p>\n<p>They\u2019re all qualities found in\u00a0the growing companies that we most admire.<\/p>\n<p>In Australia, the poster child for such progressive, human-led but technology-enabled companies is software development company <a href=\"http:\/\/www.brw.com.au\/p\/sections\/features\/is_atlassian_the_coolest_company_877SCYxXLwl7N9cNiMF6vJ\" target=\"_blank\">Atlassian<\/a> \u2013\u00a0a company that is on the verge of an IPO that would see the two 34-year-old co-CEOs valued at over A$1b each. The success of this company is founded on a set of <a href=\"https:\/\/www.atlassian.com\/company\/about\/values\" target=\"_blank\">values<\/a> targeted squarely at the new world of work:<\/p>\n<ol>\n<li>Open Company, No Bullshit<\/li>\n<li>Build with Heart and Balance<\/li>\n<li>Don\u2019t #@!% the Customer<\/li>\n<li>Play, as a Team<\/li>\n<li>Be the Change you Seek<\/li>\n<\/ol>\n<p>Both Deloitte\u2019s passionate people and many prospective Atlassian staffers \u201cmay struggle with clearly defined roles, organisational silos, and predictability\u201d. Seely Brown and Hagel argue that organisations need to redesign their work environments \u2013 both physical and virtual environments \u2013\u00a0and management systems to attract and retain passionate people.<\/p>\n<p>The changes in the physical workplace are well underway. Andrew Laing\u2019s 2013 <a href=\"https:\/\/aecom.com\/What+We+Do\/Design+and+Planning\/Practice+Areas\/Strategy+Plus\/_thoughtLeadership\/Work+and+workplaces+in+the+Digital+City\" target=\"_blank\">paper<\/a> on the ITC sector in New York sets out a comprehensive survey of the shifts both in demand and supply for workspace. The conventions of the relentlessly efficient single-use office tower, the long commercial lease, the privately owned work point are all crumbling. Many of our clients are already using less space and looking for new ways to share the space they have. Work is leaving the building, and looking for\u00a0new toeholds across the city \u2013 the new hubs and third places, and the old libraries, cafes and public spaces.<\/p>\n<p>The spaces in between will be the real attractor for the Googles, the Atlassians and the Kulgans. Curating these spaces will be the next challenge for precinct planners and city strategists who have long understood the place-making contributions of landscape and art. The next generation of installations will be playful hybrids of virtual and physical worlds \u2013 not just for the tech sector, but for every human with a super computer in her or his pocket. Urban gaming will be serious play.<\/p>\n<p>Play offers the freedom to invent, to improvise and experiment. To do things that would look like failure in other contexts. Over the past five years a whole new ecology of games has emerged with the saturation of the smart phone and GPS technologies.<\/p>\n<p><a href=\"https:\/\/aecom.com\/blogs\/wp-content\/uploads\/2017\/07\/deviator_feature-689x270.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-218 size-full\" src=\"https:\/\/aecom.com\/blogs\/wp-content\/uploads\/2017\/07\/deviator_feature-689x270.jpg\" alt=\"deviator_feature-689x270\" width=\"690\" height=\"270\" \/><\/a><\/p>\n<p>\u201c<em>Gaming is play across media, time, social spaces, and networks of meaning. It requires players to be fluent in a series of connected literacies that are multi-modal, performative, productive, and participatory in nature<\/em>.\u201d <a href=\"http:\/\/pvicollective.com\/\" target=\"_blank\">pvi collective<\/a><\/p>\n<p>Serious urban games now exist for training for <a href=\"http:\/\/www.gamesforchange.org\/play\/\" target=\"_blank\">change<\/a>, for health and for social cohesion. They range from covert individual experiences through to gleeful group quests. Here are four examples of the rapidly growing field.<\/p>\n<p><strong>1. Soulfill<\/strong><\/p>\n<p><a href=\"http:\/\/press.lilwins.com\/sheet.php?p=soulfill\" target=\"_blank\">Soulfill<\/a> is a mobile assisted role-playing game for public transport. It wants you to focus on the people in the environment around you, not on the screen in your hand. The game prompts are minimal. You listen to a narrator who challenges you to move past the awkwardness of initiating eye contact. You score points by initiating and maintaining eye contact with strangers \u2013 and you lose points by making eye contact with those already looking at you.<\/p>\n<p>Multi-player games are more carefully programmed in time and space \u2013 and this orchestration accounts for the influence of performance arts groups in urban gaming.<\/p>\n<p><strong>2. Deviator<\/strong><\/p>\n<p>Perth-based pvi collective\u2019s game known as <a href=\"http:\/\/pvicollective.com\/projects\/deviator\/\" target=\"_blank\">Deviator<\/a> recently took over the inner Sydney suburb of Darlinghurst.\u00a0Deviator\u00a0is an immersive,\u00a0outdoor game\u00a0played in teams with smart phones. Audience members are charged with the mission of\u00a0temporarily transforming their city into a playground by engaging with a number of not-so-serious challenges.<\/p>\n<p>I\u2019m still not sure how pole dancing in Oxford Street qualified, but the gleeful fun of sack races on cross walks, \u201ckiss chasey\u201d in Taylor Square, and blowing up balloons until they burst resonated \u2013 most of them were straight out of the school yard. Other locations asked for more subversive play \u2013 (follow someone without their knowledge until they turn into a doorway) \u2013 or regenerative (here are some seeds you might want to plant) or declarative (what message would you like to leave on this blackboard). But the need to rack up as many points inside an hour made for an hilarious frenzied night of fun. Watch <a href=\"https:\/\/www.youtube.com\/watch?v=cNWvHXTlUCY\" target=\"_blank\">here<\/a>.<\/p>\n<p><strong>3. Black market <\/strong><\/p>\n<p>The group behind deviator has another project in development titled <a href=\"http:\/\/pvicollective.com\/projects\/black-market\/\" target=\"_blank\">black market<\/a>. Part game, part social experiment, black market takes place on city streets and locates the players inside a world of economic collapse. Inspired by the core philosophies of the &#8216;occupy&#8217; movement and the financial bankruptcies in Europe, players need to survive in a world where money and material wealth have collapsed. Bartering and bargaining come to the fore.<\/p>\n<p><a href=\"https:\/\/aecom.com\/blogs\/wp-content\/uploads\/2017\/07\/mmw3.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-220 size-full\" src=\"https:\/\/aecom.com\/blogs\/wp-content\/uploads\/2017\/07\/mmw3.jpg\" alt=\"mmw3\" width=\"690\" height=\"518\" \/><\/a><\/p>\n<p><strong>4. Massively Multiplayer soba<\/strong><\/p>\n<p>Massively Multiplayer Soba is a <a href=\"http:\/\/www.tiltfactor.org\/game\/massively-multiplayer-urban-games\/\" target=\"_blank\">large scale collaborative urban game<\/a> focused on culture, food and language that culminates in a meal. Points are awarded on the basis of complexity and the depth of interactions, rather than a scavenger hunt. The game is designed to encourage people to mix and interact with residents in meaningful ways that challenge preconceptions of race and language.<\/p>\n<p>Where to next? The next generation of urban gaming might see more pervasive games that leave traces of activity in spaces for future visitors. Or games that create more open-ended stories. Even games that connect people more intensely over time. The one thing we can be sure about is that the growth will be extraordinary, and with <a href=\"http:\/\/www.economist.com\/news\/briefing\/21645131-smartphone-defining-technology-age-truly-personal-computer\" target=\"_blank\">the mobile phone at the centre<\/a>.<\/p>\n<p>\u201cThe phone takes the processing power of yesterday\u2019s supercomputers \u2013 even the most basic model has access to more number-crunching capacity than NASA had when it put men on the moon in 1969 \u2013 and applies it to ordinary human interactions\u201d.<\/p>\n<p>Ordinary human interactions are the stuff of our cities. Watch out for the rise of serious play.<\/p>\n<p>&nbsp;<\/p>\n<p><a href=\"https:\/\/aecom.com\/blogs\/wp-content\/uploads\/2017\/07\/Sue-Wittenoom.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-34\" src=\"https:\/\/aecom.com\/blogs\/wp-content\/uploads\/2017\/07\/Sue-Wittenoom.jpg\" alt=\"Sue Wittenoom\" width=\"89\" height=\"100\" \/><\/a><em>Sue Wittenoom (<\/em><a href=\"mailto:sue.wittenoom@aecom.com\"><em>sue.wittenoom@aecom.com<\/em><\/a><em>) is a director of AECOM\u2019s Strategy Plus practice in Australia. She\u2019s presenting at GreenCities 2015 in Melbourne on March 18. Follow her on twitter @swittenoom<\/em><\/p>\n<p><strong>More urban gaming links: <\/strong><\/p>\n<p><a href=\"https:\/\/www.ingress.com\/\" target=\"_blank\">https:\/\/www.ingress.com\/<\/a>: a mobile, geolocation-based game that calls on players to travel to real-world locations such as landmarks and public art, where they use their phones to open and close portals that can help or hinder an invading alien race<\/p>\n<p><a href=\"http:\/\/www.rottenapple.us\/\" target=\"_blank\">http:\/\/www.rottenapple.us\/<\/a>:\u00a0random hacks of citizenry<\/p>\n<p><a href=\"http:\/\/www.watershed.co.uk\/playablecity\/conference14\/\" target=\"_blank\">http:\/\/www.watershed.co.uk\/playablecity\/conference14\/<\/a>: A Playable City is a city where people, hospitality and openness are key, enabling its residents and visitors to reconfigure and rewrite its services, places and stories.<\/p>\n<p><strong>References:<\/strong><\/p>\n<p>The Playful and the Serious: An approximation to Huizinga\u2019s <em>Homo Luden<\/em>s. Hector Rodrigeuz the international journal of computer game research volume 6 issue 1 December 2006<\/p>\n<p><em>The Second Machine Age<\/em>, Erik Brynjolfsson and Andrew McAfee, 2014<\/p>\n<p><em>The Implications of a Networked Urban Landscape for Architectural Programming<\/em>. Andrew Laing Volume Art &amp; Science of Real Estate Volume 42 2014 #4<\/p>\n<p><em>Work and workplaces and the digital city<\/em>, Andrew Laing, Columbia University Centre for Urban Real Estate, 2013<\/p>\n<p><em>Propositions for Sydney<\/em>. Andrew Laing and Sue Wittenoom, 2014<\/p>\n<p><em>The Power of Immersive Media<\/em> Frank Rose, strategy+business February 9, 2015<\/p>\n<p><em>The Play Report<\/em>. Protein Journal Issue 13<\/p>\n<p><em>Serious Urban Games. From play in the city to play for the city<\/em> Gabriele Ferri and Patrick Coppock, February 2012<\/p>\n<p><em>The future of Employment: How Susceptible Are Jobs to Computerisation?\u00a0<\/em>Carl Frey and Michael Osborne, 2013<\/p>\n<p><em>Unlocking the passion of the Explorer<\/em>. Report 1 of the 2013 Shift Index series. Deloitte Center for the Edge<\/p>\n<p><em>The truly personal computer<\/em> The Economist February 28<sup>th<\/sup> 2015<\/p>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Why would Deloitte\u2019s Silicon Valley think-tank be studying online gamers and kite surfers? John Hagel and John Seely Brown\u2019s hypothesis is that engaged employees will not be enough to sustain performance in uncertain times and where the half-life of a business model is constantly contracting. They argue that to thrive in the twenty-first-century world, a [&hellip;]<\/p>\n","protected":false},"author":307,"featured_media":2601,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[1],"tags":[149,90,139,150,145],"yst_prominent_words":[],"class_list":["post-2600","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-uncategorized","tag-changing-lifestyles","tag-cities","tag-people-place-performance","tag-sharing-economy","tag-workplace-strategy"],"acf":[],"_links":{"self":[{"href":"https:\/\/aecom.com\/blog\/wp-json\/wp\/v2\/posts\/2600","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/aecom.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/aecom.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/aecom.com\/blog\/wp-json\/wp\/v2\/users\/307"}],"replies":[{"embeddable":true,"href":"https:\/\/aecom.com\/blog\/wp-json\/wp\/v2\/comments?post=2600"}],"version-history":[{"count":0,"href":"https:\/\/aecom.com\/blog\/wp-json\/wp\/v2\/posts\/2600\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/aecom.com\/blog\/wp-json\/wp\/v2\/media\/2601"}],"wp:attachment":[{"href":"https:\/\/aecom.com\/blog\/wp-json\/wp\/v2\/media?parent=2600"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/aecom.com\/blog\/wp-json\/wp\/v2\/categories?post=2600"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/aecom.com\/blog\/wp-json\/wp\/v2\/tags?post=2600"},{"taxonomy":"yst_prominent_words","embeddable":true,"href":"https:\/\/aecom.com\/blog\/wp-json\/wp\/v2\/yst_prominent_words?post=2600"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}